Motion in Two Dimensions
Projectile Motion in Two Dimensions
Shape of a Projectile's Path
The Range Equation
Relative Velocity
Correlation
to your Textbook
We
need a new way of keeping track of the motion of a particle. Let's define
the position vector r as
r = xi + yj.
The displacement is then
Dr = rf - ro =
(xf i
+ yf j)
- (xo i + yo j) = (xf
- xo) i +
(yf - yo)
j = Dx
i + Dy j,
so that the displacement is the vector sum of the individual displacements in
the x and y directions (no surprise there).
The average velocity is vave = Dr/Dt = [Dx i + Dy j]/Dt = [Dx/Dt] i + [Dy/Dt] j] = (vx)ave i + (vy)ave j.
The instantaneous velocity v is defined as before as lim
Dt->0Dr/Dt.
The average acceleration is aave = Dv/Dt = [Dvx i + Dvy j]/Dt = [Dvx /Dt] i
+
[Dvy /Dt] j] = (ax)ave i +
(ay)ave j.
The instantaneous velocity a is defined as before as lim
Dt->0Dv/Dt.
So, what's the difference between these two paths? At a low angle, the projectile is not in the air long, but it has a high x-component of velocity, while at a high angle, the projectile spends a lot of time in the air, but has a correspondingly lower x-component of velocity. These two effects combine to give the same final x displacement as for the low angle case. The first is useful in tank warfare, where it is important to hit the other guy before he gets off a shot at you, while the second is good if there are fortifications around your target.
What if R |ag|/vo2 >1? Then there is no angle that can get the projectile to the target; it will fall short.
Just as an aside, how long are these times? We saw above that
t = [2vosinqo]/|ag|
and so the other time is
t' = [2vosin(90o-qo)]/|ag|
t' = [2vocosqo]/|ag|
What can we say about the maximum altitude hmax
attained by the projectile?
vy2 = viy2 + 2ay (y - yi)
Let yi = 0, viy
= vosinqo,
ay = ag, and let up be positive.
At the highest point in the trajectory, vy
= 0 and y = hmax, so,
0 = [vosinqo]2 + 2ag (hmax)
hmax = [vosinqo]2/(-2ag) = [vosinqo]2/2|ag|
On
occasion, it is useful to consider the motion of an object with respect to an
origin/co-ordinate system which is itself in motion to some third reference
frame. The simple example given in class was that of the moving
sidewalk-type 'people mover' seen at most large airports. These
conveyances allow the weary to ride from one end of the concourse to the other,
while also providing those in a rush a little extra speed as they run down the
walkway. For example, consider such a walkway (W) which moves with a
speed of +2 m/s with respect to the ground (G):
vW,G = +2 m/s (once again, we'll use the
sign of the number to indicate the direction of the vector quantity).
The subscript notation vA,B gives the
velocity of A with respect to B.
Now, think of a person (P) walking in the same direction at 1 m/s along the walkway:
vP,W = +1 m/s.
It's easy to see that the person's velocity with respect to the ground is +3
m/s, since
vP,G = vP,W
+ vW,G.
What is the person decided to walk backward on the walkway, such that vP,W = -1 m/s? Then, vP,G would be only +1 m/s; the person would still
be going in the same direction as before, although more slowly. If he
walked at -2 m/s with respect to the walkway, he'd actually be standing still
with respect to the ground, and incidently greatly
annoying his fellow travelers.
Question: Suppose that this traveler walks the correct way on the 'people mover' at a speed of 1 m/s, while his twin brother walks at 2 m/s the correct way on the return walkway. What is the relative speed between the brothers?
Now, let's examine the relationship above more carefully:
vP,G = vP,W + vW,G.
One of the hardest aspects of relative velocity is to determine which two
quantities get added to obtain the third. Notice, though, that in the
example, the lettre 'P' representing the person
occupies the first subscript position in both of the terms it appears in, while
the 'G' occupies the second position in both terms; only the 'W' changes
position. A quick way to remember is to add the two terms from which one
subscript changes position.
Since we can add velocity vectors independently in the x, y, and z
directions, we can rewrite the relationship above more generally as
vA,C = vA,B + vB,C.
Here's another example:
Consider a boatman who wishes to cross a river (100 metres
wide) from one dock north to another exactly opposite. His boat will make
20 m/s in calm water. The velocity of the water is 8 m/s eastward.
He aims his boat exactly northward and sets off. How far downstream (x)
will he actually land, in what compass direction did he actually travel, and
how long will it take him to get there?
We write the relative velocity relationship as
vB,G = vB,W + vW,G,
where B = 'boat,' W = 'water,' and 'G = 'ground.'
There are a number of ways to solve this; the shortest may be to realize that,
if the velocity components are all constant, a displacement component diagram
can be constructed,
DrB,G = DrB,W +DrW,G,
where each term is parallel to the corresponding velocity term. The two
triangles so formed are then similar, and so there is a proportionality of the
lengths of the sides:
20/8 = 100/x; x = 40m (downstream).
The direction traveled can be found using the tangent of the angle q:
tanq = 8/20; q = 21.8o.
For the time, we consider that the motion northward (in this case) is
independent of the motion eastward; it wouild take 5
seconds to cover 100 metres at 20 m/s.
Now, suppose that, having learned his lesson, he tries again to cross directly to the other side. In what direction should he aim his boat (relative to north) to arrive exactly at the other dock, and how long will it take him??
The common error here is simply to flip the triangle over. But what
should be done is to deform the triangle by sliding vW,G
over until the sum, vB,G, is
pointing due north:
Before, the two short sides of the right triangle were vB,W
and vW,G, but now those vectors are
the hypotenuse and a short side, respectively. So,
q
' = arcsin(8/20)
and |vB,G | = 20cosq '. Finish the calculations
yourself.
Mastery
Question
Suppose that a man tosses a ball vertically while riding a train moving at
constant velocity vT. What shape trajectory
will the man see the ball take? What shape trajectory will someone
standing by the side of the track see the ball take?
Now, suppose that the train accelerates forward (aT)
and the ball is launched as before when the train has velocity vT. What path will the observer in the
train see the ball take? What path will the stationary observer see?
Click here for solution.
Try this Applet: http://users.erols.com/renau/velocity_composition.html
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