We'll need first of all to be
able
to define the location of an object. In one dimension, we
can consider the 'numberline' axis discussed in the last section and
use
the variable 'x' to label the position relative to the origin in
metres,
so that the statements 'x = +3 m' and 'x = -7.46 m' mean that the
object
is 3 m from the origin in the positive direction (not necessarily to
the
right of it, though!) and 7.46 m from the origin in the negative
direction,
respectively.
We also need to be able to describe
the change in location of an object. We define the displacementDx
of an object which started at xi and ended up at xf as
Dx =
xf - xi.
Note that, according to this
definition,
the displacement depends only on where the object started and ended,
not
on the path taken.
Examples: Suppose that an
object starts out at xi = 3 and ends at xf = 5,
and
makes that trip smoothly and without reversing direction. What is
the displacement? Now, suppose instead that the object travels
from
x = 3 to x = 15, then back to x = - 8, then on to x = 5. What is
the displacement in that case?
Distance (s) is the term we use for the length of the path
taken.
So long as the direction of motion doesn't change, the distance is the
same as the magnitude of the displacement.
Examples: Suppose that an
object starts out at xi = 3 and ends at xf = 5,
and
makes that trip smoothly and without reversing direction. What is
the distance? Now, suppose instead that the object travels from x
= 3 to x = 15, then back to x = - 8, then on to x = 5. What is
the
distance in that case?
Average speed is defined
as
the distance traveled per unit time, or speed = s/Dt.
Find the average speed in these examples.
Suppose that an object starts out
at xi = 3 and ends at xf = 5, and makes that
trip
smoothly and without reversing direction in 3 seconds.
Suppose instead that the object
travels from x = 3 to x = 15, then back to x = - 8, then on to x = 5,
all
in 3 seconds.
Try another example:
Jimmy walks across the room (10
m) in 10 seconds, and runs back in 5 seconds.
What is his displacement?
The average velocity discussed
above
is considered over an interval of time. How can we find the instantaneous
velocity, the velocity at an instant of time? Consider the
following
graph, which shows the position of an object as a function of time,
x(t):
How would the average velocity between to and tf be
represented
on
this
graph?
vave = Dx/Dt
=
[xf - xi]/[tf - ti] =
rise
over run = slope of the line connecting the two points.
How to find the velocity at time ti? Let's decrease
the interval:
As the interval becomes smaller, the average velocity approaches the
instantaneous velocity, or graphically, the slope representing the
average
velocity approaches the slope of the line tangent to the x(t) curve at
the point at which we wish to know v(t). Mathematically, we write
this as
vinstantaneous = limit Dt->0Dx/Dt.
We can do the same with the instantaneous
speed:
inst speed = limit Dt->0 s/Dt.
We then see that, for infinitely short time intervals, an object
doesn't
have time to reverse direction, and so the instantaneous speed is the
same
as the magnitude of the instantaneous velocity.
We can continue the process indefinitely. For example, the average
jerk is defined as
jave = Da/Dt,
and the instantaneous jerk is
jinst = limit Dt->0Da/Dt,
and so on with the kick and then the lurch:
kave = Dj/Dt,
the
instantaneous kick is
kinst = limit Dt->0Dj/Dt,
lave = Dk/Dt,
the
instantaneous lurch is linst = limit Dt->0Dk/Dt.
The acceleration, jerk, kick, and lurch are all vector quantities.
Start with the definition of the acceleration (since the
acceleration
is constant, that value is also the average value):
a = [v - vo]/[t - ti] = [v - vi]/t,
which re-arranges to
v = vi + at.
Strictly speaking, this is true so long as a is the average
acceleration.
Before we continue, we need to develop a new relationship.
Consider
the v(t) graph below:
The curve is a straight line, because the acceleration is constant
and is represented by the slope of the curve; it may well have been a
negative
slope, or even a zero slope, instead of the positive slope pictured
here.
We need to average the infinitely many values the velocity has in the
interval
ti to tf.
We can do it without calculus if
we're a little
clever: First, average just the two endpoints to get [vi
+ vf]/2.
Now, average the points just above vo by an amount e
and just below vf by the same amount e
to
get
[(vi + e) + (vf - e)]/2 = [vi
+ vf]/2.
So e can have any value and result in the
same average value for any given pair of symetrically placed
points.
Since the overall average is the average of the pairs' averages, it
should
be clear that the overall average will also be
[vi + vf]/2.
So, for periods of constant acceleration, vave = [vi
+ v]/2.
Let's start again with the
definition of average
velocity,
vave = (x - xi)/t,
which re-arranges to
x = xi + vavet.
Now, substitute the new expression for vave to get
x = xo + ([vi + v]/2)t.
Previously, we showed that
v = vi + at.
Let's substitute this expression into the one above it
x = xi + ([vi + vi
+ at]/2)t
and simplify:
x = xi + vit + 1/2at2.
Let's start again with the definition of the average acceleration:
a = [v - vi]/t,
which we can re-arrange to be
t = [v - vi]/a.
Remember that
vave = [v + vi]/2.
Now, substitute each of these into
x = xi + vavet.
x = xi + ([v + vi]/2)([v
- vi]/a)
Now, simplify to get
x = xi + [v2 - vi2]/2a.
Re-arrange to obtain
v2 = vi2 + 2a(x - xi).
Now, we have four kinematic equations that are valid in the
special
case of constant acceleration:
v = vi + at vave = [vi + v]/2 x = xo + vit + 1/2at2 v2 = vi2 + 2a(x - xi) |
Various combinations and perturbations of these should allow for solving most problems. Here, however, is a warning: do not rely on the equations by themselves to solve problems. The equations are in a sense tools, but it still requires the brain to direct their use.
Example:
A distracted driver traveling at 15 m/s notices a stop sign when he
is 10 m from the stop line. If the car decelerates at 6 m/s2,
how
quickly
is
the car moving as it passes the stop line?
Let's write down the quantities which we know either implicitly or explicitly, as well as what we want to figure out:
Let positive x be in the direction the car is moving and the origin
be where the driver first applies the brakes.
xi = 0 m
xf = 10 m
vi = 15 m/s
vf = ?
a = - 6 m/s2 (a deceleration of 6 m/s2 is an
acceleration of -6 m/s2, since a velocity becoming less
positive
is the same as one becoming more negative).
Since the kinematic equations are really all the same relationships
presented in slightly different forms, we can look for one which
contains
all of the quantities above. Sometimes this works, sometimes not;
in this case we're lucky:
vf2 = vo2 + 2a(x -
xo),
and in fact, not much algebraic manipulation is necessary:
vf2 = vo2 + 2a(x -
xo) = 152 + 2(-6)(10) = 105
vf = 1051/2 = 10.2 m/s
Note that we took the positive root of 105. Strictly speaking,
the math will only give us the final speed in this case; we need to use
our brains to determine the sign (and hence the direction) of the final
velocity.
Let's ask a slightly different problem. How far into teh
intersection does the car actually stop? The values we use for
this are then
xo = 0 m
xf = ?
vo = 15 m/s
vf = 0 m/s
a = - 6 m/s2
Since we have the same pieces of data, as in the last example, let's
try the same equation:
vf2 = vo2 + 2a(x -
xo)
x = xo + (vf2 - vo2
)/2a = 0 + (02 - 152 )/2(-6) =
18.75 m.
However, this is not the answer! We were asked how far into the
intersection te car stops, but thsi 18.75 m is measured from where the
brakes were first applied. The correct answer is 8.75 m into the
intersection.
Mastery Question
A train moving at 15 m/s passes the origin (xi = 0) at ti
= 0. At that instant, the engineer hits the brakes, giving the
train
an acceleration of - 0.5 m/s2, so that it comes to a
stop.
Where is the train after 40 seconds?
What should we do when the acceleration is not constant? So
long
as it is constant over intervals and changes abruptly, we can treat
each
individual interval as above, using the final values of the quantities
in one interval as the initial values for the next interval. See,
for example, Problem 2-7.
The results of an experiment by the Fall 2003 PHY542 class are shown
below. After dropping a mass from rest (vi = 0)
through
vertical displacement h and measuring the travel time, the data were
plotted
as h vs t2. If the kinematic relationships are
true, the slope of this curve represents half of the acceleration due
to
gravity, ag. A value of 9.8126 m/s2 is
within
about 0.14% of the accepted value in Towson.
In most problems, you may feel free to use 10 m/s2 as the
value for ag.
Example:
Let's drop a water balloon on someone's head from the top of a 20m tall
building. How quickly will the balloon be moving at the bottom
and how long will it take to arrive there?
Let up be positive and the origin be the top of the building.
Then,
xi = 0 m
xf = -20 m
vi = 05 m/s
vf = ?
a = -10 m/s2
t = ?
Again, let's check to see if there is a single kinematic equation
that will give us the answer, and there is:
vf2 = vi2 + 2a(x -
xi),
vf2 = vi2 + 2a(x -
xi) = 02 + 2(-10)(-20) = 400
vf = 4001/2 = -20 m/s
We must take the negative
root here, because the balloon is moving in the negative direction at
the end of the problem. The equation doesn't know to do that; we
need to keep an eye out.
As for the time, the shortest path is to make use of the final velocity
above and use
v = vi + at
t = (v - vi)/a = (-20 - 0)/(-10) = 2 seconds.
Or we might have used
x = xi + vit + 1/2at2
-20 = 0 + 0t + 1/2(-10)t2
t2 = (-2)/(-5) = 4
t = +2 seconds
We take the positive root because the balloon hits the ground after
it's dropped.
Example with solution:
A ball is thrown from the street such that it rises past a 25m high
window ledge at 12 m/s. Find a) the velocity with which it was
launched,
b) the maximum altitude above the street it reaches, c) how long ago it
was thrown, and d) the time until it returns to the ground. Click
here for solution.
Of course, in this example, we are always underestimating the displacement, because we're multiplying Dt by the (lower than average) initial velocity of each interval. So, we want to make as many intervals as possible, each over as small a time interval as possible, to reduce this error. As we let the number of intervals go towards infinity, we can see that the little triangles atop each rectangle get smaller and smaller, and that the total rectangle area we are counting tends toward the total area under the line. So we see that the total displacement will be represented on such a graph as the area under the curve.
Since the original shape was a trapezoid, the area of which
is
1/2[h1 + h2]b,
the displacement will be
1/2[vi + vf] Dt.
Can we verify this from what we already knew? The displacement
(by re-arrangement of a definition) is Dx =
vave Dt. But we calculated
vave for constant acceleration mathematically:
vave = [vf + vi]/2.
So,
Dx = vave Dt
= ([vf + vi]/2) Dt
as expected.
We can generalize this result for any shape of curve:
Also, we can use exactly the same argument to assert that the area under the acceleration vs time curve is the change in velocity. That bears repeating: we can't get the velocity from the curve, only thechange in velocity, in the same way that we got the displacement, the change in position, for the v vs t curve, not the object's position itself.
Here is a quick example:
Each of the two curves shown will generate the same acceleration curve,
since the slopes of the two are the same for each value of time,
t.
So, given a particular acceleration curve, it would be impossible for
one
to determine which of an infinite number of velocity curves it was
derived
from.
Let's look at another situation:
In this case, the velocity starts out positive, but there is a negative
acceleration (slope of the line). Eventually, the velocity
becomes
zero and the object comes momentarily to rest, having traveled through
a displacement represented by the area under the curve (the red
area).
As time progresses, we see that the velocity becomes negative, the
object
reverses direction, and we would expect that it may well arrive back at
its starting point, for a total displacement of zero. How does
this
play out on the graph? Since displacement is basically velocity
times
time interval, negative velocities result in negative inceremental
displacements
which are represented by negative area (blue). So, in this
example,
when the positive (red) area above the axis equals the negative (blue)
area under the axis, the total displacement will be zero and the object
will have returned to its starting point.
Consider a mass oscillating on a spring:
Once again, when the area 'under' the curve adds to zero, the object
has returned to its starting point.
Ball dropped from a rising helicopter (see Problem 2-8):
Many students believe that the ball begins to descend immediately upon
its release from the rising helicopter. This is not so. Try
lifting a pen upward with your hand palm down, releasing it as it
passes
some point on the wall. If that notion is correct, the pen will
never
appear above that spot on the wall, but you will see that it does
indeed
continue to rise. For some reason, it's easier to believe when
you
push the pen with palm upward, so be sure to hold palm downward to more
closely simulate the scenario in the problem. Graphically, we see
We see at first the constant velocity experienced while the ball is
still connected to the helicopter. At the release time, the
acceleration
becomes -9.8 m/s2, as shown by the negative slope of the
line.
A short time later, the velocity is still positive, although less than
it was, but a positive velocity still means that the object is rising,
and it will continue to do so until the velocity reaches zero at the
highest
point in the trajectory.
Speaking of that highest point, what is the acceleration at that
point?
It is common to assume that it is zero, but that confuses that velocity
with the acceleration. We can look at the graph above and see
that
the slope of the v(t) graph when v = 0 is still -9.8 m/s2.
Or,
think
opf
the velocity just before the peak (positive) and just
after
the peak ( negative); the acceleration measures the change in velcoity,
which became more negative in that time interval. Or think of it
this way, since acceleration is related to the change in velocity, if ag
were
zero at the peak, what would the object do? No acceleration
implies
no change in velocity, so the object would just hang in space, an event
counter to our experience.