Section 1-7 - Impulse & Momentum

Yet Another Picture
Impulse
Elastic and Inelastic Collisions
Two Dimensional Collisions
Mastery Question
Correlation to your Textbook

Yet Another Picture

We've looked at the motions of objects using two outwardly different, but ultimately identical, points of view: forces and accelerations, and work and energy.  We know that they are the same, since we derived the work-energy theorem using Newton's Second Law and a couple of definitions.  Now, we'll introduce yet another picture (hence the zippy title of this section) which we may, or may not, find convenient to use on certain classes of problems.

Consider two objects moving in one dimension, each with its proper initial velocity:

We'll let the directions of the various vectors be represented by the signs of those quantities, just like we did back in Sections 2 & 3.  The figure not withstanding, the velocities could be in either direction.  Suppose that these objects collide; we certainly would expect the motions of each mass to change due to the force exerted on it by the other.

From the Third law, we know that these forces are equal in magnitude and opposite in direction:
F1,2 = - F2,1
Now, let's make use of the Second Law to see the results of each of these forces on the corresponding mass:
F1,2 = m2a2 = - F2,1 = - m1a1
m2a2 =  - m1a1
Remember the definition of acceleration?  Substitute it in:
m2 (Dv2/Dt2) =  - m1(Dv1/Dt1)
What can we say about the two time intervals?


So,
m2 Dv2 =  - m1Dv1
Let's write this out more explicitly:
m2 (v2f - v2o) =  - m1(v1f - v1o).
Now, we have a physics moment!  We saw in the last section that there was a quantity (in the absence of non-conservative forces, anyway) of which we had the same total amount before and after something happened.  Might this be another example?  Let's re-arrange:
m1v1o + m2v2o =  m1v1f + m2v2f
This is very nice.  Whatever this quantity mv is, we have the same total amount before the collision as after it.  This may be useful.  Let's give the quantity mv its own name, momentum:
p = mv.
In analogy with our discussion of the conservation of mechanical energy, we can now talk about the conservation of total momentum of a system of objects.  Momentum may be transferred from one of the objects to the other during the collision, but the total amount remains constant.

Our derivation was for a one dimensional problem.  However, we could add a subscript x to each of the quantities above, then repeat the derivation for the y-components and again for the z-components, and we would see that momentum is conserved independently in each of the three dimensons.

Note that, as we said above, the whole notion of the conservation of momentum is nothing more than a re-statement of Newton's Second and Third Laws of Motion.

As an aside, we can now verify Newton's Third Law (remember that we skipped on that in Section 4) indirectly by verifying the conservation of total momentum, as you will do in Lab.


Impulse

Let's look back once again to the conservation of mechanical energy; there was a problem in that the total amount of mechanical energy was not conserved when there were non-conservative forces present.  Could there be such a situation for momentum?

Consider the collision above, except that we shall add in an external force, due to the action of an object outside of our system of masses:
Let's repeat the calculation from the first section with this force (on m1, let's say) included:
Fext + F2,1 = m1a1         F1,2 = m2a2
Remember the Third Law:
F2,1 =  - F1,2
so that
m1a1 - Fext = - m2a2
Substitute as before:
m1(Dv1/Dt) - Fext = - m2(Dv2/Dt)
m1Dv1 - FextDt= - m2Dv2
m1(v1f - v1o) - FextDt= - m2 (v2f - v2o)
FextDt = m1(v1f - v1o) + m2 (v2f - v2o)
FextDt = m1v1f - m1v1o + m2 v2f - m2v2o
FextDt = Dp1+Dp2 = Dptotal.
Since it doesn't matter which was mass 1 and which was mass 2, this works for any situation.  The quantity on the left we will call the impulse, the force times the time interval over which it was applied:
J = FDt,
so that
J = Dptotal.
What is the force is not constant in time?  Analogously with the work, we must write an integral:  J = / F dt.

Let's review the three pictures:

These last two we can re-write for systems of objects:

Incidentally, there is a fourth picture that is very useful when the path of an object must be determined, but we will ignore that picture in this class.


Completely Elastic and Completely Inelastic Collisions

We can define a completely inelastic collision as one in which the objects stick together after the collision.  Let's consider a simple situation in one dimension in which there are no external forces (that is, the only forces are those that each object exerts on the other):
m1v1o + m2v20 = m1v1f + m2v2f
Let's simplify by assuming that one object was initially at rest (We'll learn a trick later about how to deal with situations in which both objects are moving), and since the objects stick together, the final velocities are the same:
m1v1o = m1vf + m2vf = [m1+ m2]vf
So,
vf = [m1/(m1+ m2)] v1o
Now, once again, this result will only be valid if m2 were initially at rest.

Is kinetic energy conserved here?
(KEtot)o = 1/2 m1 v1o2
(KEtot)f  = 1/2 (m1 + m2) vf2 = 1/2 (m1 + m2) [[m1/(m1+ m2)] v1o]2 = 1/2 m1 v1o2 * [m1/(m1+ m2)] < 1/2 m1 v1o2
No, some was lost, probably to sound, deformation of the objects, thermal energy, et c.

Now, let's consider a totally elastic collision, in which no kinetic energy is lost during the collision (although, it can be transferred from one object to the other).  We should write one equation representing conservation of momentum (in one dimension only) and another representing the fact that the kinetic energy is the same before and after.
N.B.: There is a shorter, but perhaps much less revealing, solution at the end of this section (see One Last Note):

m1v1o + m2v20 = m1v1f + m2v2f
1/2m1v1o2 + 1/2m2v202 = 1/2m1v1f2+ 1/2m2v2f2
Once again, let's let one object start at rest, just to make the math easier:
m1v1o = m1v1f + m2v2f
1/2m1v1o2 = 1/2m1v1f2 + 1/2m2v2f2
Now, take a really deep breath.

In the second equation, we can multiply through by 2 to get:
m1v1o2 = m1v1f2+ m2v2f2
and in both equations, we can divide through by m1 to get:
v1o = v1f + (m2/m1)v2f
v1o2 =v1f2 + (m2/m1)v2f2
To lessen the amount of writing we have to do, let's let g represent the ratio of the masses: g = m2/m1, so that
v1o = v1f + g v2f
v1o2 =v1f2 + g v2f2
Now, we're ready to start.  Solve the first equation for v1f
v1f = v1o - g v2f
and substitute into the second equation:
v1o2 = [v1o - g v2f]2+ g v2f2
Write more explicitly the square:
v1o2 = v1o2 - 2g v1ov2f + g2v2f2+ g v2f2
Subtract v1o2 from each side:
0 =  - 2g v1ov2f + g2 v2f2 + g v2f2
Factor out a gamma
0 =  - 2 v1ov2f + g v2f2 + v2f2
and a v2f :
0 =  [- 2v1o + (g + 1) v2f] v2f
This quadratic equation has one obvious solution: v2f = 0.  Let's look for the other solution after dividing out the (now assumed non-zero) v2f:
0 = - 2v1o + (g + 1) v2f
v2f  = 2v1o/(g + 1)
Remember that g = m2/m1, so
v2f  = 2v1o/[(m2/m1) + 1] = [2m1/(m1 + m2)]v1o

 




Let's go back and find v1f in each case:
 
If v2f  = [2m1/(m1 + m2)]v1o:

m1v1o = m1v1f + m2v2f
m1v1f  = m1v1o- m2v2f
m1v1f  = m1v1o- m2[2m1/(m1 + m2)]v1o
v1f  = v1o - m2[2/(m1 + m2)]v1o
v1f  = v1o [1 - [2m2/(m1 + m2)]]
v1f  = v1o [(m1 + m2)/(m1 + m2) - [2m2/(m1 + m2)]]
v1f  = v1o [(m1 + m2) - 2m2]/(m1 + m2)
v1f  = [(m1 - m2)/(m1 + m2)]v1o

If v2f = 0:

m1v1o = m1v1f + m2v2f
m1v1f  = m1v1o- m2v2f
m1v1f  = m1v1o
m1v1f  = m1v1o
v1f  = v1o

Which, as we indicated above, would 
correspond to no collision taking place.

Once again, remember that these solutions are only valid if one mass had been initially at rest, the collision was totally elastic, and motion was restricted to one dimension.  To be clear, you should label whichever mass was not initially moving mass two.

What if neither mass had been at rest?  Well, we could go back and re-do the derivation with the two extra terms, but here is a neat trick: we can always pick a new frame of reference (indicated below by a prime) in which v2o' is zero, then calculate the final velocities in that frame, then convert back to the original frame, all using relative velocities.

Example:
Find the final velocities of the masses given for this initial condition.
In one dimension, letting the signs of the velocities represent the directions:
m1 = 5 kg     m2 = 2 kg     v1o = 5 m/s     v2o = - 6 m/s
Let's make a chart:
 

vo convert to new frame
in which v2o' = 0
vo' vf' convert back to original frame
by reversing the previous 
transformation
vf
m1 +5 m/s add 6 + 11 m/s v1f' =[(m1 - m2)/(m1 + m2)]v1o' = 
         [(5 - 2)/(5 + 2)]11 = 4.71 m/s
subtract 6 - 1.29 m/s
m2 - 6 m/s add 6 0 m/s v2f ' = [2m1/(m1 + m2)]v1o' = 
   = [2*5/(5 + 2)]11= 15.7 m/s
subtract 6 9.71 m/s

Just FYI, here are the actual solutions (asserted without proof) which would be obtained by solving the two equations without assuming v2o = 0:
v1f = [(m1 - m2)/(m1 + m2)]v1o + [2m2/(m1 + m2)]v2o
v2f = [2m1/(m1 + m2)]v1o + [(m2 - m1)/(m1 + m2)]v2o
Someday, when I have more interest, I'll show how this answer is equivalent to the method we used.

Here is an additional interesting derivation for a totally elastic collision.  Here, we do not need to assume that m2 is intially at rest.

m1v1o + m2v20 = m1v1f + m2v2f
1/2m1v1o2 + 1/2m2v202 = 1/2m1v1f2+ 1/2m2v2f2
Rearrange each:
m1v1o - m1v1f = m2v2f - m2v20   =>   m1(v1o - v1f) = m2(v2f - v20)
m1(v1o2 - v1f 2) = m2(v2f 2 - v2o2=>  m1(v1o - v1f )(v1o + v1f ) = m2(v2f  - v2o)(v2f  + v2o)  
Now, divide the second equation by the first:
v1o + v1f  = v2f  + v2o
and rearrange again to get:
v1o - v2o  = -(v1f  - v2f).
That is, the realtive velocity of the masses before the collision is the negative of the relative velocity after the collision.  Let's check our example from earlier.  Before the collision, the realtive velocity was
5 - (-6) = 11 m/s. 
After, it was -1.29 - 9.71 =  -11 m/s.

Now, generally, I have not found this relationship to be much use.  It can however easily be used as a quick check on the accuracy of the first method we worked out.



Let's try an experiment to verify the conservation of linear momentum, and by doing so, confirm Newton's Third Law.  Here are results of total final momentum v. total initial momentum for the Post-bac Class of 2003.  Note that, even though there are a number of outlying points, the trend is for pTOTo = pTOTf.


Two Dimensional Collisions

As stated above, momentum is conserved in the absence of external forces in each dimension (x, y, or z) independently.  Unfortunately, even for totally elastic collisons, we can not make use of the results above, since they assumed that the speeds used to calculate the KE and the velocities used to calculate the momentum were the same, when in fact for two dimensions, we need to worry about components.  Here are some suggestions:
Then,
x: m1v1o + 0 = m1v1fx + m2v2fx
y: 0 + 0 = m1v1fy - m2v2fy.
I'll let the signs in front of the terms reflect their directions.
Now, assuming that we know all initial conditions, is this enough information to find the final velocities?

What if I said that the first mass moves off at an angle q1 from the x-axis and that the second mass moves off at q2?

Then, I could write
x: m1v1o + 0 = m1v1f cosq1+ m2v2f cosq2
y: 0 + 0 = m1v1f sinq1 - m2v2f sinq2.
Can we solve now?

What do I need to solve?

The actual values of the angles are determined by the impact parameter, which describes how 'head-on' the collision is.  Think of a cue ball hitting a pool ball; the final direction of the hit ball can be adjusted by the player by causing the collison to occur at slightly different spots on the balls' surfaces.

Here are a couple of interesting special cases (which both assume no rotation of the objects):

Totally inelastic collision:
Since the objects stick together, vf1 = vf2 (call them just vf ) and q 1= q2 (call the angle just q).
x: m1v1o = m1vf cosq + m2vf cosq = (m1 + m2) vf cosq
y: 0 = m1vf sinq + m2vf sinq = (m1 + m2) vf  sinq.
O.K., so the second relationship implies that q = 0, which simplifies the first to
m1v1o = (m1 + m2) vf
so that
v = m1v1o/(m1 + m2)
No surprise there, it's become an essentially one dimensional problem again.

Now try a totally elastic collision:
x: m1v1o = m1v1f cosq1+ m2v2f cosq2
y: 0 = m1v1f sinq1 - m2v2f sinq2.
In addition, we have conservation of kinetic energy:
1/2m1v1o2 = 1/2m1v1f2 + 1/2m2v2f 2
You might imagine that this will not be easy to solve (you'd be right!).

Let's look at a very specific case, that of the masses being equal (mass two is still initially at rest):
v1o = v1f + v2f  (masses cancel)
v1o2 = v1f2 + v2f 2 (halves and masses cancel)
where I've written the momentum equations in vector form.  The first equation says we can make a figure like this:

and the second, which looks a lot like the Pythagorean theorm, is only going to be true if the triangle is a right triangle so that vif and v2f are at right angles to one another, a nice result.


Three Dimensional Collisions

One can imagine how difficult these might be to calculate.  However, in the case of only two objects, we can reduce the problem to a simpler two-dimensional case.  First, move to a new reference frame in whch one mass is initially at rest.  Then, place the x-y plane so that it contains the two final velocity vectors.  Since the z-component of the final momentum is now zero, we know that the initial component is also zero, and so the initial velocity vector of mass one also lies in that plane.  Then, as above, choose the x- and y-directions so that the initial y-component of p is zero.
Collisions of three or more objects are not treatable this way, since the final velocity vectors may not lie all in one plane.


Example:
S&F 6-47

A 0.5 kg block is released from rest at the top of a frictionless, curves track 2.5 metres above the top of a 2 metre high table.  At the bottom of the track, this mass collides elastically with a 1 kg mass that is initially at rest.

a) Find the velocities of the two masses immediately after the collision.
b) How high back up the track does the 0.5 kg mass rise?
c) How far from the base of the table does the 1 kg mass land?
d) How far from the base of the table does the 0.5 kg mass land?

This is a good problem, in that it requires you to choose which of the three 'pictures' we have developed to use in each section.  Keep in mind that the three pictures are essentially identical, but that one may be much more convenient to use that the other two in a given situation.
Mass one starts from rest (label situation A) and slides down the incline until just prior to collision with mass two (call this B).  We choose to use conservation of mechanical energy in this case, since there are no non-conservative forces doing work (The normal force from the incline is perpendicular to the direction of motion, and the weight can be converted to a PE term.  We don't want to use impulse-momentum, since both of those forces are enternal and provide an impulse, the normal in a complicated way, and we would still need to find the time to travel down the incline).
PEA + KEA = PEB + KEB
m1gh1 + 0 = 0 + 1/2m1v1B2
where I have set PE=0 at the table top.
v1B = 7 m/s  (I will omit numerical calculation steps in this example)
For the collision (B refers to just before, C refers to just after), we will use a combination of conservation of momentum (no external forces acting horizontally, no net force vertically) and, since the collision is elastic, conservation of kinetic energy:
m1v1B + 0 = m1v1C + m2v2C
1/2m1v1B2 + 0 = 1/2m1v1C2 + 1/2m2v2C2
We already worked out the solution to these equations (for m2 initially at rest):
v1C = [(m1-m2)/(m1+m2)]v1B = - 2.3 m/s
v2C = [2m1/(m1+m2)]v1B = + 4.67 m/s.
Let's look at what happens with mass two, which is now launched horizontally off the table.  The quickest way to approach this is with the kinematic equations:
Dy = voyt + 1/2ayt2 = 0 - 1/2agt2  =>  -h2 = -1/2agt2  =>  t = 0.64 sec
Dx = voxt + 1/2axt2 = v2Ct + 0 = 2.99 m from the base of the table.
I've skipped on some of the background justification here too.
To find the altitude to which the smaller mass rises again on the incline (label this event D), use once again conservation of mechanical energy:
1/2m1v1C2 + 0 = m1ghD + 0
hD = 0.27 m
Mass one now slides back down the plane to the bottom (label this E); find this speed once again with conservation of mechanical energy:
m1ghD + 0 = 0 + 1/2m1v1E2
v1E = +2.3 m/s (we have to add the sign ourselves after we take the square root to indicate that mass one moves to the right).
Then, mass one is launched horizontally, so use the same relationships as above:
Dy = voyt + 1/2ayt2 = 0 - 1/2agt2  =>  -h2 = -1/2agt2  =>  t = 0.64 sec
Dx = voxt + 1/2axt2 = v1Et + 0 = 1.49 m from the base of the table.


Center of Mass

The center of mass of an object can be thought of naively as the average location of an extended object or collection of individual objects. Why does this help us? We will see that the motion of the center of mass is the same as the motion of a point particle of the same mass were all of the external forces acting on the extended system applied to it.

First, define the center of mass:
rCM = [Si mi ri]/[Si mi] = [Si mi ri]/mTOT
Now, we'll go in two directions here.
The momentum of the entire system is
pTOT = Si pi = Si mi vi = Si mi dri/dt = d/dt[Si mi ri] = d/dt[mTOT rCM] = mTOT drCM/dt = mTOT vCM.
So, the momentum of the collection of objects (or parts of an object) is the same as is the entire mass mTOT were moving at vCM.
Second, the sum total force acting on the individual objects (or parts of an object) is
FTOT = Si Fi = Si mi ai
Si FEXTERNAL + Si FINTERNAL = Si mi d2ri/dt2 = d2/dt2[Si mi ri] = d2/dt2[mTOT rCM] = mTOT d2rCM/dt2 = mTOT aCM.
From NIII, we know that all of the internal forces will cancel, so
Si FEXTERNAL = mTOT aCM.

Rockets

Consider a rocket of mass m out is space where there are no gravitational effects.  The rocket is moving with velocity v relative to some observer (vR,O) when it expells a small amount of material (- dm, probably burnt fuel; dm is the change in the mass of the rocket, so -dm is a positive number) out the back at velocity vF,O.  The relative velocity (see Section 3 of these notes) of the rocket and the fuel (vF,R) is then:
vF,O = vF,R + vR,O.
Before the fuel is expelled, the momentum of the system is:
mvR,O
and after:
(m + dm)(vR,O + dvR,O) + (-dm)vF,O
In the absence of external forces, these two should be equal:
mvR,O = (m + dm)(vR,O + dvR,O) + (-dm)vF,O = (m + dm)(vR,O + dvR,O) + (-dm)(vF,R + vR,O).
Let's multiply the right hand side out and cancel any terms we can (the product of the two differential terms is very small)
mvR,O = mvR,O + dm vR,O + m dvR,O + dm dvR,O + (-dm)vF,R + (-dm)vR,O.

0 = m dvR,O(-dm)vF,R

Now, let's change our notation to match most textbooks.  The velocity of the rocket vR,O we'll make just plain v, and the absolute value of the (negative) velocity of the spent fuel relative to the rocket vF,R we'll call vEXH.

m dv =  - vEXH  dm.

Now, we can go two ways with this to find out two separate quantities. 
1) m dv =  - vEXH  dm
    Divide both sides by dt
    m dv/dt =  - vEXH  dm/dt

    But, dv/dt is the acceleration of the rocket:

    ma =  - vEXH  dm/dt
    and, since the only force acting on the rocket is from the escaping exhaust, the left hand side is equal to that force (called the thrust):
    FTHRUST = - vEXH  dm/dt, where we remember that vEXH is a positive number and that dm is a negative number.

2) m dv =  - vEXH  dm
    dv =  - vEXH  dm/m
    Intergrate each side:
    vov dv =  - vEXH  momdm/m
    vf - vo = - vEXH  ln m/mo = vEXH  ln mo/m
    vf = vo + vEXH  ln mo/m
    where we remember that vEXH is a positive number.


Note:

There are three possibilities, even if there are the same number of equations as variables: a unique solution, an infinite number of solutions, or no solution.  If we assume that the problem is a physical one, i.e. it models an actual system, our experience assures us that there will be a unique solution to the problem.

As an aid to visualizing these three cases, consider the equations of two lines in the x-y plane:
ax + by = c
dx + ey = f

A solution of (x,y) for the pair corresponds to a point of intersection of the lines.  If the lines are parallel and separated, there is no solution.  If the lines are parallel and lie atop one another, there is an infinite number of solutions.  If the lines are not parallel, there is one solution.


Another Note:

I've been asked several times about work as measured in different frames of reference.  I imagine that similar questions about impulse will come soon.  Let's take a look:

In 1-d; let the sign of each quantity indicate the vector's direction:

Consider a solitary force F acting over a displacement Dx.  The work done will be
W = FDx = 1/2mvf2 - 1/2mvo2.

Now, let's write the same expression in a new frame of reference moving with velocity vR relative to the first frame:
W' = FDx' = 1/2mvf'2 - 1/2mvo'2.

Keep in mind that:
v' = v + vR   and Dx' = Dx + vRDt, where Dt is the time interval (the same in both frames, at least in our Galilean transformation) over which the force is applied.

So, immediately, we can see that the amounts of work done by the same force as viewed in the two frames of reference are different:
W = FDx
W' = FDx' = F[Dx + vRDt] = FDx + FvRDt = W + FvRDt

This then means that the change in kinetic energy is different in each of the frames, as we can see explicitly below:
DKE = 1/2mvf2 - 1/2mvo2.
DKE' = 1/2mvf'2 - 1/2mvo'2 = 1/2m[vf + vR]2 - 1/2m[vo+ vR]2 = 1/2m[vf2+ 2vfvR + vR2] - 1/2m[vo2 + 2vovR + vR2] =
           = 1/2mvf2 - 1/2mvo2 + 1/2m[2vfvR -  2vovR ] = DKE + m[vf  - vo]vR.

Does this make sense?  Subtract the two relationships:

W' - W = FvRDt = DKE' - DKE = m[vf  - vo]vR.
FvRDt = m[vf  - vo]vR.
Divide by vR, assuming it's not zero:
FDt = m[vf  - vo] = Dp.
This is our impulse relationship.  The impulse is the same in each of the two reference frames:
Dp' = mvf' - mvo' = m[vf + vR] - m[vo + vR] = mvf  - mvo =Dp.


One Last Note

Let's try a different solution for the case of a 1d totally elastic collision with m2 initially at rest.  We had
m1v1o = m1v1f + m2v2f
1/2m1v1o2 = 1/2m1v1f2 + 1/2m2v2f2
The first equation becomes
m2v2f = m1v1o - m1v1f  = m1(v1o - v1f)   *
and the second becomes
m2v2f2 = m1v1o2 - m1v1f2 =  m1(v1o - v1f)(v1o + v1f).
Now, divide the second equation by the first:
v2f = v1o + v1f     **
Let's next substitute this result into the starred equation:
m2(v1o + v1f) = m1(v1o - v1f)
Rearrange:
(m2 - m1)v1o = - v1f (m1 + m2)
v1f  = [(m1 - m2)/(m1 + m2)]v1o
Now we susbtitute this result back into the double-starred equation:
v2f = v1o + v1f = v1o + [(m1 - m2)/(m1 + m2)]v1o = [(m1 + m2)/(m1 + m2)]v1o + [(m1 - m2)/(m1 + m2)]v1o = [2m1/(m1 + m2)]v1o
as before.  This solution is certainly shorter, but doesn't seem to give us the 'no collision' solution discussed above.

Mastery Question

A clown juggles five balls while standing on a scale.  He always has exactly one ball in one or the other hand.  What is the average reading on the scale?
Click here for the Solution.


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